MoMo London: Matt Millar, Adobe
Matt Millar, Adobe
Wants to talk about drivers for experience on mobile.
Mobile user experience is an undelivered promise. "The UE is your customers relationship with you". More enjoyable = more use = (for most folks) more revenue. As switching costs go down, experience matters more. We're all in the fashion business - it's good enough to be technically great, it needs personality.
Experience is *not* "making it pretty".
The WAP model isn't right. Chopping up the internet for a small screen doesn't work. We need (surprise surprise) a rich client model.
Cell phones operate more like game controllers - texting without looking. (Fair to note that predictive text makes this tricky/impossible).
Myth: chrome is cool. Surface content to the top. Feedback is more important than visual affordance. Use natural, visual metaphors.
Myth: animation is gratuitous. Actually, humans are good at motion tracking.
Myth: more visible features = more value. Every screen needs a clear call to action.
Myth: one size fits all.
Overall: he's very much trying to dampen down the worst excesses of Flash.
Canned demo of watching a film trailer, clicking to see more times, mapping, grabbing voucher, etc.. Looks either fantastic or a collection of mobile cliches. Memo to self: cut down on caffeine before next MoMo.