Open sourcing Kirin
I've written a few times about the general dissatisfaction I (and the team at FP) have been feeling over HTML5 as a route for delivering great mobile apps across platforms.
Back in June, I did a short talk at Mobile 2.0 in Barcelona where I presented an approach we've evolved, after beating our heads against the wall with a few JavaScript toolkits. We found that if you're trying to do something that feels like a native app, HTML5 doesn't cut it; and we think that end-users appreciate the quality of interface that native apps deliver. We're not the only ones.
Our approach is a bit different: we take advantage of the fact that the web is a standard part of any smartphone OS, and we use the bit that works most consistently across all platforms: that is, the JavaScript engine. But instead of trying to build a fast, responsive user interface on top of a stack of browser, JavaScript, and JavaScript library, we implement the UI in native code and bridge out to JavaScript.
Back-end in JavaScript: front-end in native. We think this is the best of both worlds: code-sharing of logic across platforms whilst retaining all the bells and whistles. We've called the product which enables this Kirin.
Kirin isn't theory: after prototyping internally, we used it for the (as of last night) award-winning Glastonbury festival app (in the Android and Qt versions) and have established that it works on iOS too.
Now, we're a software services company; we aren't set up to sell and market a product, but we think Kirin might be useful for other people. So we've decided to open source it; and where better to do that than Over The Air, just after a talk from James Hugman (who architected Kirin and drove it internally).
You can find Kirin on GitHub here. Have a play, see what you think, and let us know how you get on.