Lovely generalisation

October 26, 2006 | Comments

Lovely generalisation: "There are two kinds of people: people that make things complex and people that simplify."

I pray I'm in the latter camp, being a strong believer in the untapped power of stupidity...

FP get a mention in Telecom Asia

October 26, 2006 | Comments

There's more to mobile apps than ringtones, text messages and casual games: "Intended to promote a UK TV show called 'Derek Acorah's Ghost Towns,' the detector - co-developed with mobile specialist Future Platforms - purportedly uses existing mobile phone technology and 'current parapsychological theory' to 'detect subtle electrical changes around the user that some experts say are associated with paranormal activity,' says Wiretown co-founder Tim Usborne."

Thoughts from My So-called Second Life

October 25, 2006 | Comments

I really enjoyed "My so-called second life" yesterday; it had a good line-up of speakers and some really thought-provoking stuff.

I'll declare a certain bias: Esther is a friend and former denizen of Rosehill, but I found her (and Justin's) talk fascinating. I've not used WoW or Second Life myself, and having seen a few folks having trouble extracting themselves I'm reluctant to give them the time they'd need, but they look worth investigating. I got to bond with Helen on the this-stuff-makes-me-feel-old front :)

In particular the comparison of WoW and 2L as games vs social spaces was interesting. Outside I quizzed E&J about ways that MMORPG or similar might be made "casual" and moved to mobile. It was only on the way home that I realised one model for taking these games onto phones might be the one which Twitchr followed - a game which requires small bursts of attention, but sits at the back of your mind throughout the day. Ah well.

The IBM guy talking about use of virtual spaces? I was a bit sceptical about this, but like I say, I'm behind the curve in this area. I loved the use of 3D to present Wimbledon (complete with ball trajectories etc.) but as a general social space for businesses I'm more sceptical: I'd expect to see the corporate world use more specialist tools.

Thanks to Mike for arranging the day, and all the speakers!

SavaJe falls quiet

October 25, 2006 | Comments

SavaJe falls quiet: "SavaJe, pioneer of the concept of a Java-based mobile phone, appears to have gone into hibernation, leaving a few million lines of code and a bunch of arguing venture capitalists."

A shame. They'd been offering operators a chance to own the handset UI for a while now, and though they hadn't launched any devices they had a decent product. I remember getting a demo at 3GSM last year, they'd gotten our Sudoku game running...

7 reasons why Threadless rules

October 25, 2006 | Comments

7 reasons why Threadless rules: "Real, profitable, human, funny, quality, charitable, and independent."