Java vs Native mobile games
October 07, 2006 | CommentsThe Register on Java vs Native mobile games: "Native applications should run a little faster than Java versions, though that lead is rapidly diminishing, leaving the only reason to "go native" being the ability to utilise hardware-specific features such as side buttons or jog-dials. But such features cannot form part of any standard, as by their very nature they are not standard, and the most popular games on mobiles remain basic puzzles and strategy games which make little call on advanced hardware: being used to fill the minutes travelling, or waiting to travel."
How to Be Silicon Valley
October 07, 2006 | CommentsHow to Be Silicon Valley: "I think you only need two kinds of people to create a technology hub: rich people and nerds"
Brighton has lots of nerds. And quite a few rich people. Hmm...
Jelbert Geotagger
October 06, 2006 | CommentsRichard's been busy :)
"The Jelbert GeoTagger is a compact device, smaller than most
flash guns, that uniquely connects to the camera flash shoe and follows the direction of the camera lens. When fitted, it will record the precise location AND direction of every outdoor photograph you take. "
Ground control to Major Tim...
October 06, 2006 | CommentsTim confirms: it was a bet :)
Casual games have come of age
October 06, 2006 | CommentsAccording to a guy at Jupiter, casual games have come of age on the mobile: ""A lot of market and media focus is currently on mobile music and TV. However, Juniper believes that over the next three to five years mobile games offer almost as much revenue earning potential for service providers as mobile music and mobile TV,""