Is Tom Peters talking about zanshin?
October 26, 2004 | CommentsVulnerability found in some J2ME implementations (more here)
October 25, 2004 | CommentsNicki & Martin Get Hitched
October 25, 2004 | Comments
Nicki and Martins wedding went really well - much better than I'd expected, given the variety of factors which seemed to be conspiring against a happy weekend for all concerned. There's little point in going on about here in detail, as everyone who needs to know went, but: pub, thai, castle, waxwork, cake, bubbles, chocolate fountain, beer, disco-leg, wolf mask, elvis, oz, snow queen, and photography are all good places to start. The bride wore white for possibly the only time in recorded history. I didn't know there were white DMs...
Photos live here - yes, Flickr have finally persuaded me to pay for an account, the lovely lovely gits. Any other photos will be gratefully received and added here.
And here's my reading for anyone who cares; it's a poem by John Cooper Clarke:
"I wanna be your vacuum cleaner
Breathing in your dust,
I wanna be your Ford Cortina
I will never rust,
If you like your coffee hot
Let me be your coffee pot,
You call the shots,
I wanna be yours.I wanna be your raincoat
For those frequent rainy days,
I wanna be your dreamboat
When you want to sail away,
Let me be your teddy bear
Take me with you anywhere,
I don’t care, I wanna be yours.I wanna be your electric meter
I will not run out,
I wanna be your electric heater
You’ll get cold without,
I wanna be your setting lotion
Hold your hair in deep devotion,
Deep as the Atlantic Ocean
That’s how deep is my devotion."
netmuswire
October 25, 2004 | CommentsMobile games (again)
October 25, 2004 | CommentsGames are poor relations to ring-tones: are they? 5-20% of the mobile personalisation (i.e. ringtone and logo) market sounds pretty meaty to me.
The ringtone and logo market is massive and mature: it's routinely advertised through widespread broadcast media, it's supported by every handset on the market today (and most that have been on the market this century) and it's been at least 5 years in the making: of course it's bigger. This doesn't imply any failure of the mobile gaming market.
And mobile games need more realism? I don't think this is what's holding them back: look at the Gameboy Advance. That's a mature gaming platform that's been around for years, and I don't see much in the way of 3D there... but it's nonetheless been successful.
What mobile gaming needs is.... duh, more mobile games! By that I mean games designed for a mobile phone (i.e. one-handed use, dip-in and dip-out play, networked), not dull conversions of yet another arcade classic which only has nostalgia value for the 30somethings and older like me. Look at what kids these days think of these games - of course I can't find the link now, but I have posted a story in the past where kids were shown these "arcade classics" and found them routinely boring.